最近在Linux 下用C++做的东西,原来是使用“多进程”方式实现,现在随着工程的增大,“多进程”的“变量共享”问题已经十分突出了,虽然可以使“内存共享”等方式实现,但大量的“内存共享”会导致代码混乱。。
所以决心将整个工程重新写,使用“多线程”方式实现,这样可以大大较少“内存共享”的使用次数。
/*
* File: Thread.h
* Author: Null
* Blog: http://hi.baidu.com/hetaoos
* Created on 2008年7月30日, 上午10:13
*/
/*
* 在编译的时候记得加上参数:-lpthread
*
*/
#ifndef _THREAD_H
#define _THREAD_H
#include <pthread.h>
#include <unistd.h>
/*
* 线程运行实体类
*/
class Runnable
{
public:
//运行实体
virtual void run() = 0;
};
/*
* 线程类
*
*/
class Thread : public Runnable
{
private:
//线程初始化序号
static int threadInitNumber;
//当前线程初始化序号
int curThreadInitNumber;
//线程体
Runnable *target;
//当前线程的线程ID
pthread_t tid;
//线程的状态
int threadStatus;
//线程属性
pthread_attr_t attr;
//线程优先级
sched_param param;
//获取执行方法的指针
static void* run0(void* pVoid);
//内部执行方法
void* run1();
//获取一个线程序号
static int getNextThreadNum();
public:
//线程的状态-新建
static const int THREAD_STATUS_NEW = 0;
//线程的状态-正在运行
static const int THREAD_STATUS_RUNNING = 1;
//线程的状态-运行结束
static const int THREAD_STATUS_EXIT = -1;
//构造函数
Thread();
//构造函数
Thread(Runnable *iTarget);
//析构
~Thread();
//线程的运行实体
void run();
//开始执行线程
bool start();
//获取线程状态
int getState();
//等待线程直至退出
void join();
//等待线程退出或者超时
void join(unsigned long millisTime);
//比较两个线程时候相同,通过 curThreadInitNumber 判断
bool operator ==(const Thread *otherThread);
//获取This线程ID
pthread_t getThreadID();
//获取当前线程ID
static pthread_t getCurrentThreadID();
//当前线程是否和某个线程相等,通过 tid 判断
static bool isEquals(Thread *iTarget);
//设置线程的类型:绑定/非绑定
void setThreadScope(bool isSystem);
//获取线程的类型:绑定/非绑定
bool getThreadScope();
//设置线程的优先级,1-99,其中99为实时;意外的为普通
void setThreadPriority(int priority);
//获取线程的优先级
int getThreadPriority();
};
#endif /* _THREAD_H */
int Thread::threadInitNumber = 1;
int Thread::getNextThreadNum()
{
return threadInitNumber++;
}
void* Thread::run0(void* pVoid)
{
Thread* p = (Thread*) pVoid;
p->run1();
return p;
}
void* Thread::run1()
{
threadStatus = THREAD_STATUS_RUNNING;
tid = pthread_self();
run();
threadStatus = THREAD_STATUS_EXIT;
tid = 0;
pthread_exit(NULL);
}
void Thread::run()
{
if (target != NULL)
{
(*target).run();
}
}
Thread::Thread()
{
tid = 0;
threadStatus = THREAD_STATUS_NEW;
curThreadInitNumber = getNextThreadNum();
pthread_attr_init(&attr);
}
Thread::Thread(Runnable *iTarget)
{
target = iTarget;
tid = 0;
threadStatus = THREAD_STATUS_NEW;
curThreadInitNumber = getNextThreadNum();
pthread_attr_init(&attr);
}
Thread::~Thread()
{
pthread_attr_destroy(&attr);
}
bool Thread::start()
{
return pthread_create(&tid, &attr, run0, this) == 0;
}
pthread_t Thread::getCurrentThreadID()
{
return pthread_self();
}
pthread_t Thread::getThreadID()
{
return tid;
}
int Thread::getState()
{
return threadStatus;
}
void Thread::join()
{
if (tid > 0)
{
pthread_join(tid, NULL);
}
}
void Thread::join(unsigned long millisTime)
{
if (tid == 0)
{
return;
}
if (millisTime == 0)
{
join();
}else
{
unsigned long k = 0;
while (threadStatus != THREAD_STATUS_EXIT && k <= millisTime)
{
usleep(100);
k++;
}
}
}
bool Thread::operator ==(const Thread *otherThread)
{
if (otherThread == NULL)
{
return false;
}
if (curThreadInitNumber == (*otherThread).curThreadInitNumber)
{
return true;
}
return false;
}
bool Thread::isEquals(Thread *iTarget)
{
if (iTarget == NULL)
{
return false;
}
return pthread_self() == iTarget->tid;
}
void Thread::setThreadScope(bool isSystem)
{
if (isSystem)
{
pthread_attr_setscope(&attr, PTHREAD_SCOPE_SYSTEM);
}else
{
pthread_attr_setscope(&attr, PTHREAD_SCOPE_PROCESS);
}
}
bool Thread::getThreadScope()
{
int scopeType = 0;
pthread_attr_getscope(&attr, &scopeType);
return scopeType == PTHREAD_SCOPE_SYSTEM;
}
void Thread::setThreadPriority(int priority)
{
pthread_attr_getschedparam(&attr, ¶m);
param.__sched_priority = priority;
pthread_attr_setschedparam(&attr, ¶m);
}
int Thread::getThreadPriority()
{
pthread_attr_getschedparam(&attr, ¶m);
return param.__sched_priority;
}
用法简单类似于 Java 的 Thread,继承 Thread 类,然后重写 void run() 方法,然后用 bool start () 方法开始运行。这样完全屏蔽掉了线程的具体操作。使用简单方便。
具体看下面的示例代码。
/*
* File: Thread.h
* Author: Null
* Blog: http://hi.baidu.com/hetaoos
* Created on 2008年7月30日, 上午10:13
*/
/*
* 在编译的时候记得加上参数:-lpthread
*
*/
#ifndef _THREAD_H
#define _THREAD_H
#include <pthread.h>
#include <unistd.h>
/*
* 线程运行实体类
*/
class Runnable
{
public:
//运行实体
virtual void run() = 0;
};
/*
* 线程类
*
*/
class Thread : public Runnable
{
private:
//线程初始化序号
static int threadInitNumber;
//当前线程初始化序号
int curThreadInitNumber;
//线程体
Runnable *target;
//当前线程的线程ID
pthread_t tid;
//线程的状态
int threadStatus;
//线程属性
pthread_attr_t attr;
//线程优先级
sched_param param;
//获取执行方法的指针
static void* run0(void* pVoid);
//内部执行方法
void* run1();
//获取一个线程序号
static int getNextThreadNum();
public:
//线程的状态-新建
static const int THREAD_STATUS_NEW = 0;
//线程的状态-正在运行
static const int THREAD_STATUS_RUNNING = 1;
//线程的状态-运行结束
static const int THREAD_STATUS_EXIT = -1;
//构造函数
Thread();
//构造函数
Thread(Runnable *iTarget);
//析构
~Thread();
//线程的运行实体
void run();
//开始执行线程
bool start();
//获取线程状态
int getState();
//等待线程直至退出
void join();
//等待线程退出或者超时
void join(unsigned long millisTime);
//比较两个线程时候相同,通过 curThreadInitNumber 判断
bool operator ==(const Thread *otherThread);
//获取This线程ID
pthread_t getThreadID();
//获取当前线程ID
static pthread_t getCurrentThreadID();
//当前线程是否和某个线程相等,通过 tid 判断
static bool isEquals(Thread *iTarget);
//设置线程的类型:绑定/非绑定
void setThreadScope(bool isSystem);
//获取线程的类型:绑定/非绑定
bool getThreadScope();
//设置线程的优先级,1-99,其中99为实时;意外的为普通
void setThreadPriority(int priority);
//获取线程的优先级
int getThreadPriority();
};
#endif /* _THREAD_H */
int Thread::threadInitNumber = 1;
int Thread::getNextThreadNum()
{
return threadInitNumber++;
}
void* Thread::run0(void* pVoid)
{
Thread* p = (Thread*) pVoid;
p->run1();
return p;
}
void* Thread::run1()
{
threadStatus = THREAD_STATUS_RUNNING;
tid = pthread_self();
run();
threadStatus = THREAD_STATUS_EXIT;
tid = 0;
pthread_exit(NULL);
}
void Thread::run()
{
if (target != NULL)
{
(*target).run();
}
}
Thread::Thread()
{
tid = 0;
threadStatus = THREAD_STATUS_NEW;
curThreadInitNumber = getNextThreadNum();
pthread_attr_init(&attr);
}
Thread::Thread(Runnable *iTarget)
{
target = iTarget;
tid = 0;
threadStatus = THREAD_STATUS_NEW;
curThreadInitNumber = getNextThreadNum();
pthread_attr_init(&attr);
}
Thread::~Thread()
{
pthread_attr_destroy(&attr);
}
bool Thread::start()
{
return pthread_create(&tid, &attr, run0, this) == 0;
}
pthread_t Thread::getCurrentThreadID()
{
return pthread_self();
}
pthread_t Thread::getThreadID()
{
return tid;
}
int Thread::getState()
{
return threadStatus;
}
void Thread::join()
{
if (tid > 0)
{
pthread_join(tid, NULL);
}
}
void Thread::join(unsigned long millisTime)
{
if (tid == 0)
{
return;
}
if (millisTime == 0)
{
join();
}else
{
unsigned long k = 0;
while (threadStatus != THREAD_STATUS_EXIT && k <= millisTime)
{
usleep(100);
k++;
}
}
}
bool Thread::operator ==(const Thread *otherThread)
{
if (otherThread == NULL)
{
return false;
}
if (curThreadInitNumber == (*otherThread).curThreadInitNumber)
{
return true;
}
return false;
}
bool Thread::isEquals(Thread *iTarget)
{
if (iTarget == NULL)
{
return false;
}
return pthread_self() == iTarget->tid;
}
void Thread::setThreadScope(bool isSystem)
{
if (isSystem)
{
pthread_attr_setscope(&attr, PTHREAD_SCOPE_SYSTEM);
}else
{
pthread_attr_setscope(&attr, PTHREAD_SCOPE_PROCESS);
}
}
bool Thread::getThreadScope()
{
int scopeType = 0;
pthread_attr_getscope(&attr, &scopeType);
return scopeType == PTHREAD_SCOPE_SYSTEM;
}
void Thread::setThreadPriority(int priority)
{
pthread_attr_getschedparam(&attr, ¶m);
param.__sched_priority = priority;
pthread_attr_setschedparam(&attr, ¶m);
}
int Thread::getThreadPriority()
{
pthread_attr_getschedparam(&attr, ¶m);
return param.__sched_priority;
}
PS:
1,还没有进行深入的测试,使用之前请进行必要的测试,以确保它符合你的要求。
2,如果你发现了 BUG,请联系我。
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